Vehicle

I finally found some free time to have fun, once again drawing a vehicle in Affinity Designer. The process is still the same : hand sketch then vector drawing. This one was a little bit tricky since I used a 3 points perspective.

The initial sketch
Split view of the (almost) final version

Flying Car Process

Here’s a mini WIP of my last illustration.
As always, everything started with a rough sketch that gave the global mood.


Then I build the image, using a little exaggerated perspective. I also add some details on the background like the small vehicle flying  in the opposite direction of the main one. Since, unfortunately, Affinity Designer doesn’t currently have a warp tool, in order to follow the perspective, the Chinese text has been distorted in Affinity Photo and is rasterized.


Eventually I put the lights and colors on the scene, trying to be a little bit less boring than the initial sketch.  The contrast helps to focus on the vehicle.

UFO illustration process

I usually start with different traditional sketches before making my digital illustrations (either vector or raster).  I quickly draw the composition, global colors and general mood.

UFO, sketch

Then it’s time to build a cleaner (and somehow softer) version using Affinity Designer.

Ufo, split view

The final result :

UFO